Eighty-five standalone nature props, from a 0.28 m grass tuft to a 136 m alpine peak: trees, grasses, crops, ore nodes, crystal clusters, boulders and cliff pieces. No ground or road tiles.
Unity 6 (URP): prefabs with LODGroup and colliders, URP Lit materials, plus a showcase scene
Unreal Engine 5.8: static meshes with three LODs and custom collision, material instances, plus a showcase map
Godot 4.7: a scene per model with distance LODs and collision shapes, plus a showcase scene
Common: GLB and FBX meshes, separate PBR maps (base colour, normal, ORM, metallic, roughness, AO) and a readme per model
Blender: the editable source of every model
Models sit with their pivot on the ground contact point. Showcase scenes are split by size (small, medium, large) because the props span several orders of magnitude.
Models
Sold as 17 sets of five, so you can take only what you need.
Set 01 Alpine Peak, Alpine Ridge, Alpine Twin Peaks, Amber Crystal Cluster, Amber Maple
Set 02 Barley Crop, Barley Sheaf, Bean Crop, Bean Pod Bundle, Berry Bush
Set 13 Potato Harvest, Pumpkin Crop, Pumpkin Harvest, Reed Clump, River Stones
Set 14 Rock Ramp, Round Oak, Shrub, Silver Ore Node, Split Boulder
Set 15 Standing Stone, Stone Column, Straight Cliff, Stump, Sword Fern
Set 16 Tall Ledge, Tin Ore Node, Turnip Crop, Turnip Harvest, Wheat Crop
Set 17 Wheat Sheaf, Wildflower Cluster, Windswept Pine, Woodland Pine, Young Birch
Download size
Full size per format if you take every set. Each set is its own file.
Format
Files
Total
Unity 6 (URP)
17 files
1.9 GB
Unreal Engine 5.8
17 files
1.0 GB
Godot 4.7
17 files
6.0 GB
Common: GLB, FBX, textures
17 files
4.7 GB
Blender sources
17 files
1.7 GB
Availability
Not yet released. Store link, price and licence terms will be added here when the pack goes on sale.
Tested with
Unity 6000.6.7f1 with URP 17.6.0, Unreal Engine 5.8.4, Godot 4.7.2, each imported into a clean project. Other versions are untested. Unreal assets open only in 5.8 or newer.
Not included
No animation, scripts, particles, sound or gameplay systems
Showcase scenes are labelled grids for browsing, not finished levels
Collision uses simple convex shapes meant for props
Not tested in Play Mode, packaged builds, mobile or console targets